4SW Bass Virtual Instrument Series

4SW BASS SERIESIt is time to introduce you to the 4SW Bass series now available on the Metal Music Production store. The 4SW series provides a high end, professional sounding bass, without the need for external processing. The 4SW Series can be purchased as a bundle or as individual instruments. The 4SW Bass series is made up of the 4SW Pro, 4SW Produced, and The 4SW Metal bass. Each instrument provides a different tone to fulfill the needs of the user. With this release we are offering a special introductory price for the series.

$9.99 4SW Pro
$9.99 4SW Produced
$9.99 4SW Metal
$15.99 4SW Pro & Produced Bundle
$24.99 4SW Bass Series Bundle (Includes all three)

Each instrument is available for windows 32 bit, and 64 bit as a VSTi. It is also available for Mac as an Audio Unit.

For more details visit the Metal Music Production Store!

Metal Music Production Store Launch

We are proud to announce that The Metal Music Production Store has officially launched!  The store will include virtual instruments, samples, loops, ebooks, in depth tutorial series and more.  Not only do we want to help the metal community with tips and tutorials but also with high quality samples, virtual instruments, and loops.  All products can be found on the store page here.

5 Metal Mixing Tips

Filter for a clean mix

Metal requires such a clean, precise sounding mix.  Filters become a big part of this.  Getting rid of unwanted frequencies will clean up the mix and leave room for each instrument to properly set in the mix.  This really becomes prevalent on the low end.  It is common to think that the low end brings all the power to the mix.  It is important to control the low end and eliminate unwanted frequencies here.  Not taking care of this can result in an uncontrolled mix.  This issue can be eliminated using high-pass filters on each instrument. 

Set your filter to eliminate the frequencies that are unwanted and preserve the essential parts of the instruments frequency range.  Start low and make your way up until it begins to sound clean and doesn’t change the tonality of the instrument.  Be careful not to overdo it as it will noticeably change the tone of the instrument. 

Double track / quad track guitars

Double tracking or quad tracking guitars is similar to layering vocals.  It ads more character and width to them.  The keyword here is tracking.  Many seem to think that the same result can be accomplished by copying the original recording and pasting it to another track.  This is not double tracking.  Double tracking is recording the same part in two separate takes.  This works the same way with quad tracking but with four takes.  The reason this seems to work so well is because the slight imperfections give a thickness to the performance that can’t otherwise be achieved.  Some argue that you can copy the original, paste it into another track and move it slightly and achieve the same results.  After testing various situations it is obvious that a true double or quad track always sounds much better. 

Panning for width

Panning can have a dramatic effect on your final production.  Spreading the instruments out can give your mix a widening/big effect.  A good place to start is with the drum set.  Place the drum set pieces as they would be in a real life situation.  Bass drum in the middle, snare slightly to the left, all the way to your overheads very wide in the mix.  Another instrument that can really benefit from panning is rhythm guitar.  When quad-tracking experiment with one guitar 100% left, one guitar 100% right.  For the remaining two guitars pan until you achieve the desired effect.  A lot of mixes will benefit with the 3rd and 4th guitar panned 80/20 left and right. 

Enhance drums with samples

Metal requires a lot of power and energy from the drums.  Enhancing drums with samples will ensure this energy and power is preserved.  Stacking drums can help you along this process while also creating the tone you are after.  The common approach in metal is to enhance kick and snare with samples and possibly toms if necessary.  It is always ideal to record the output from drum triggers on the tracks that will be enhanced with samples.  This makes the producers work much easier down the line.  The way producers stack or use samples is always different.  Some like to use high end sample packages while others like to create the samples themselves.  Creating your own samples from the kit you are recording can help with phasing down the line.  It can also help to distinguish your mix from others using purchased samples that other producers are using.  

The bass makes the guitar

As much as we may not want to admit it, (sigh), the bass makes the guitar.  Until you have the bass backing your guitars the guitars will sound very thin and weak.  A good blend of bass and guitar will leave you with a very powerful sounding guitar section.  However, bass is really hard to get right.  It is often hard to get it to blend well with the guitar.  Bass must first be controlled though automation and compression.  There are many other techniques to blend the bass with guitar such as adding some distortion to it.  To test the importance of your bass, listen to your mix with the bass muted.  Then listen with the bass on.  If your mix in good shape the bass will make the mix noticeably better when on.



Metal Production Forum

Metal Production Forum

The metal production forum is alive! Join our forums here to discuss all aspects of metal production. We will also be including a post on the forum for each topic covered here for further discussion.

The following sections are now available:

General discussion: Open to discuss anything and everything.

Production tips and techniques: discuss all production tips and techniques ( recording, mixing, mastering, etc.)

Gear and software: discuss gear and software, settings, presets, questions, and more.

Producer Interviews: forum to discuss producers, their interviews on this site, and the albums they have produced.

Your music and mixes: share a song, rate your mix, post multitracks, rate your tone.

Production Classifieds: sell gear, sell services such as recording, mixing, mastering, editing and more.

Join Today!

Producer Interview – Ermin From Systematic Productions

Systematic Production Banner

I have been an enthusiast and fan of metal and the art of producing metal for a long time. There is nothing better than picking a producers brain to see a mix or production through their eyes. Sharing ideas and techniques with one another is something that I truly value and find unique in the production community.

Ermin from Systematic productions is one of the great guys in this community willing to share his knowledge and ideas. Many of you may know him from the Andy Sneap forum as “Ermz” or as the author of the “The Systematic Mixing Guide.” I have admired Ermin’s work and effort he has given to help the metal production community for a long time now. I find it flattering the amount of effort he gives back to aspiring producers. I recently contacted Ermin to gain some insight into his productions and techniques. The full interview can be found below.

Fletch: How long have you been producing and how did you get involved in it?

Ermin: I’ve been producing since 2005. I got involved in it accidentally through playing guitar quite a lot as a teenager and getting to that inevitable phase where I wanted to record my performances. Wondering why all my recordings sounded so terrible was what sent me down the engineering and production rabbit hole. After that it was a snowball effect, starting to analyze production as the delivery mechanism of a record, wondering why I vibed with certain records and didn’t with others, when most musical factors between them were equivalent. Turned out that production played a much greater role in a listener’s acceptance of a CD than I knew, and it was something I became quite interested in.

Fletch: How or where would you say you learned most of what you know?

Ermin: It would be a combination of scouring the internet for information, mixed with trial and error in person. It was a good system because you’d pack yourself full of information and tips, apply them, see which stuck, see which to discard, and move on from there. It’s a great platform for growth as an engineer.

I absolutely have to plug the Andy Sneap forum, as without it I’d very likely not be doing this full time. The wealth of information about engineering on there is unsurpassed, as far as I’m aware. The place has forged a number of very good producers over the years, and it wouldn’t have been possible without the man himself freely offering his own techniques. I hope to continue that spirit of transparency in the audio industry, dispelling the ‘hidden tricks’ and elitism, equipping people with the tools and letting their own ability set them apart from others.

Fletch: Give us a brief overview of your studio

Ermin: My studio is a essentially project set-up in my house. It’s very bare bones and makeshift in nature, effectively only being a mixing and DI tracking room. I’m still very much a freelance engineer, and I take the project to whichever facility it needs to go in order to achieve the best results.

The set-up is fairly run-of-the-mill, aside from being one of the few producers around who isn’t an Apple user.

The centerpiece of my studio has to be the Event Opals, which are a set of monitors I fell in love with the moment I heard them. From there we have some RME ADI-8 converters, Millennia Origin, GSSL, 1176 A & D, Distressor, Overstayers, DBX160, PSA-1 etc.

Recently been on an amp collection binge, and we’ve now got a Marshall JVM, Peavey 6505, Laboga Mr Hector, ENGL Blackmore and a Dual Rectifier. Tons of pedals and all the usual junk to go with!

Fletch: You recently released a book titled “The Systematic Mixing Guide.”  What inspired this?

Ermin: The need to give back to the community and offer engineers a good reference handbook to accompany their mixing exploits. It was something dearly missing when I was learning to mix, so I tried to funnel all my needs and desires from that period, combined with my accumulated knowledge to create the most direct, practical mixing handbook I could conceive.

It was very vital for me to do this now, as the industry is rapidly being encroached on by short-cut methodologies, and ‘quick fix’ tools. My desire is to see solid, core engineering knowledge pass through the mainstream, so that artists and engineers alike will actually think about what they’re doing, and not just blindly slap on magic black boxes onto their work and call it ‘good enough’.

Fletch: Can you give us an overview of what’s included in the book?

Ermin: You’ve got 10 chapters, starting from basics such as session layout, gain structure, compressor and EQ basics, all through the instruments you might encounter in an average pop/rock/metal song, and finishing off with some global mixing tips and musings.

It is not the longest book you’ll ever read, and that’s entirely intentional. The whole mindset behind it was to trim the fat and give you the most direct, practical information to grow as a mix engineer. If, for instance, you have a mix going on where you’re fairly happy with most of the balances, but the bass guitar is giving you grief, then you can easily jump to the bass chapter and get immediate advice on how to tackle your problem. The same holds true for most other instruments.

Fletch: How much influence do you have on the creative process of an album when a band brings in their material?

Ermin: It depends how keen the band are on going through the pre-production process. For some projects I’m happy to just confine myself to the role of engineer, only pulling out production and musical advice when needed. For other projects, particularly the ones I feel connected to as a listener, I will go in depth and tackle the construction of the songs with the bands. We’ll generally run through some demos, and I’ll write down a list of points which describe elements of those songs I feel work, and others which don’t work. We take it from there until we’re happy, and then start building the record, piece by piece.

Fletch: The role of the producer is so vague now days.  What role do you take on as a producer?

Ermin: The word ‘producer’ these days seems to characterize the archetypal owner/operator who is engineer, producer, assistant, manager, admin and janitor all rolled into one. I’m no different!

The original definition for producer has been diluted a lot over the years, but if you trace it back you’ll find it generally describes the person who holds the creative control on a project, who makes sure all the deadlines match up, and gets the best product made, with both creative and technical visions in mind.

Fletch: How would you describe one of your sessions?

Ermin: Like a night out on the piss, except a hell of a lot more productive.

Fletch: What band or album have you produced that you are most proud of the outcome?

Ermin: That’s always a tough one – it’s the same as asking a parent which child is their favourite. I’ve done a number of CDs, many of which I’m proud of for varying reasons. So long as I have fond memories of the process, and feel like we overcome our hurdles then any record will hold a special place in my heart.

Fletch: What do you think is the most important part of good sounding metal mix?

Ermin: Energy. A lot of engineers get caught up in the balancing act, trying to make sure that every element is as clean and clear as possible, not realizing that in the process they may be thinning and sucking the life out of every track. A ‘perfect’ mix is rarely the one that listeners connect to the most. What they want to hear is an energy that complements the music itself, whether most of them realize it or not.

Fletch: How do you approach getting a good guitar sound?

Ermin: From the source. With guitar there really is no substitute. You’ve either got a killer player with a killer rig, or you’ve got nothing. There are too many variables which can go utterly south on guitar to compound them by getting things within your own control wrong. It’s definitely all about getting the basics right – muting technique, tuning, aggression, pick angle and location etc. From there the rest usually sorts itself out.

Fletch: How many guitar tracks do you typically record (quad track, double track, etc.) ?

Ermin: Usually double tracks, possibly with quad tracked choruses if the music welcomes it. I’d like to quad-track more CDs through and through, but I don’t think either I or my clients have the sanity reserves for it.

Fletch: Do you always record a DI for reamping later?

Ermin: I do.

Fletch: Tuning can be a real issue with guitars how do you manage to constantly keep the guitars in tune?

Ermin: By tuning them – constantly. When recording chordal sections, we’ll usually tune each chord to itself, record then move on to the next chord. For fast, aggressive parts we drop the strings flatter so that the initial pitch spike doesn’t make them sharp. The rest is mostly down to instrument quality and playing technique. You have to be really pedantic and stick with it, constantly telling yourself that the end result will make the effort worthwhile. If it doesn’t feel like you’re pulling teeth all the way through the process, odds are you aren’t tracking intently enough!

Fletch: What are your favorite amp/cabinet setups in the studio?

Ermin: The one set-up which has to work for more modern metal projects than any other in existence must be the Peavey 6505/6505+ into a Mesa Boogie Rectifier Standard cabinet. It’ll get you where you’re going 90% of the time.

Having said that, I love what all my amps add to the right projects. I’m always up for experimenting, and will try as many options as possible before committing to the ‘safe’ route.

Fletch: I notice that drums are my favorite part of all your mixes, how do you manage to get such a powerful sound from the drums?

Ermin: Much like electronic producers I do a lot of sample stacking on kicks and snares in order to maximize their punch. I like to have the samples do the majority of the EQ work for me, so that I can minimize my processing and get to where I’m going quicker.

Beyond that it’s just a matter of really mastering one’s approach with equalizers and compressors. Drums have many interacting elements, so it takes a lot of foresight and perspective to know what you want to emphasize from each track. Having that flexibility, however, allows you to craft some pretty unique and expressive sounds.

Fletch: In your book you mention having three tracks for bass with separate processing.  Can you give us a brief overview why you like this technique?

Ermin: Flexibility. This way you’re able to get your distortion, grit and low-end in proportion without needing to take out an equalizer. You’re controlling the innate balance of the bass sound with your faders. It also helps keep your low-end intact, as you aren’t adding unnecessary harmonics and mud down there.

Fletch: Do you handle every part of the production process from start to finish?

Ermin: I certainly like to, but it’s not always possible. Many bands these days want to track most of their CD themselves and get me involved in the mix only, which can really bring its own set of challenges.

I sometimes outsource editing if the budget or schedule is really tight, and I always suggest that a band source 3rd party, professional mastering for the CD. While I’m perfectly capable of mastering projects myself, the outside perspective can really help bring the project to light.

Fletch: If a band is coming to you to record what do recommend them having ready to enter the studio?

Ermin: Everything written in this checklist: http://dl.dropbox.com/u/285689/Systematic%20Productions/studio_checklist.pdf

Fletch: So what do you have coming up for the rest of 2012?

Ermin: Several CDs, and hopefully a lot of Diablo III playing!

The nearest release is the Knightmare debut album, which we’ll be wrapping the mix for in a few days. We’ve worked really, really, really hard at this one, and the music is something very special. In fact it’s the most challenging mix I’ve done in my life, simply because there is so much going on musically. I’m very keen to see how the scene reacts to something so fresh, intense and different.

There are a number of other CDs on the line for bands such as Untruth, Vanishing Point, Pandorum, Harlott, xXXx, Rising Storm, Dialysis, Mason, Naberus, Eye of the Enemy, Lazarus Mode and we’re even in preliminary talks for the next Orpheus record. If our schedules line up, I may even get involved again on Ola’s upcoming Feared record, but nothing there is set in stone.

Fletch: Now that you have one book under your belt do you think you will ever release another book or something outside of producing music?

Ermin: At the moment I’m considering the viability of following up the book with some video tutorials, linked to the subject matter of each chapter. It would be an accompaniment of sorts.

Beyond that I’m thinking that a ‘Systematic Recording Guide’ may be warranted down the track. Far, far down the track.

Fletch: How can people get in contact with you?

Ermin: They can find a contact e-mail on our official site at: www.systematicproductions.com

Furthermore they can stay in touch with any developments on the official Systematic Productions Facebook page: https://www.facebook.com/pages/Systematic-Productions/123065227758305

Fletch: Anything you want to plug?

Ermin: If you’re interested in grabbing the Systematic Mixing Guide, it can be had here: http://www.systematicproductions.com/mixing-guide.htm

If you’re after the best resource for producing metal music on the web, hit up the Andy Sneap forum at: http://www.ultimatemetal.com/forum/andy-sneap-151/

Thanks for your time and interest. All the best in your mixing adventures!

End Interview

If you haven’t had a chance be sure to check out the The Systematic Mixing Guide.  It has a ton of valuable information to help you along the way.  We look forward to hearing from Ermin in the future.

-Fletch-

Audio Production Websites

There are many audio production websites and forums but finding websites that solely focus on metal is few and far between.   This website was created out of love and respect for the art of producing metal music and to fill that void.  Although we have many tools and resources for metal producers we wanted to point out other websites that metal producers might find useful.  As metal enthusiasts and hungry learners ourselves we found many of the websites and pages below very useful to the metal community.

Audio Production Websites – (geared towards metal)

There is no way this article could be published without mentioning the Andy Sneap forum on Ultimate Metal.  Check it out here.  This forum is full of aspiring producers looking for tools and techniques to advance their production skills.  It also contains a lot of quality producers willing to share ideas and answer questions.  It’s astounding the amount of help and guidance these guys are willing to provide.  It’s a great forum and a great place to learn for anyone interested in producing metal.

Since we are discussing Ultimate Metal it is worth mentioning the Joey Sturgis forum, also on Ultimate Metal.  This forum is not as active as the Sneap forum but it is also contains very useful information especially for producers looking to produce bands similar to Joey’s productions.  Go to this forum here.

If you are looking for metal production websites then definitely don’t forget to check out sevenstring.org, this website is very guitar heavy but it also includes sections for audio production, recording, mixing mastering and more. It’s definitely a place to share songs and discuss recording techniques

Another guitar website worth checking out is UltimateGuitar.com this website focuses on all aspects of guitar but also has a huge library of guitar tabs. There are also many discussions involving recording techniques mixing, mastering, and recording. 

MetalGuitarist.org - A community targeting metal guitarists.  A great forum to discuss all things related to playing guitar. 

Got-Djent.com - A forum to discuss the genre’s news along with production techniques. 

Guitar Amp Modeling - Forum to discuss Guitar amp modeling.  Want to know the latest and greatest on Guitar amp plug-ins and and amp sims?  Head over to Guitar amp modeling to discuss.  Also check out the presets that many have created for various plugins. 

Audio Production websites – (not genre specific)

Sound on Sound magazine is a great source for any producer.  Their website found here, also contains many useful tips, techniques, tutorials, gear reviews and more.  Somewhat recently they released two articles dedicated to metal production.  These two links can be found here and here.  These articles should definitely help you take step in the right direction for your metal productions.

Gear Slutz is one of the must known audio production forums that exists.  There is a wealth of knowledge on this website for any producer.  To check it out go here.

Drummerworld.com - All things drum related from techniques, gear, news, and more. 

Audiotuts - Audio production website with many tutorials covering recording, mixing, mastering, theory, and more.

Audiogeekzine - A website dedicated to articles, reviews, tutorials, and interviews on many aspects of audio production. 

Reaper  - The Reaper forum is a community dedicated to discussing Reaper.  One of the best forums out there for getting the information you need for one of the best DAW’s on the market. 

Tweakheadz - Gear reviews and recording guide. 

KVR Forum – A great website for discovering and discussing plug-ins for DAW software.

There are so many audio production websites however, many of them are not discussing the production of metal.  Most websites almost always focus on hip hop, electronic, pop, etc. It is really hard to find sites focusing directly on metal and that was the idea behind creating metalmusicproduction.com.  We definitely have big plans in the future for this website including lengthy video tutorials image tutorials and our normal blog as well as recording examples and multitrack files for mixing practice.  We have also recently launched our forum. Currently it is not very active and we need members to get the discussion going. If you would like to head over to our forum section now it can be found here. Feel free to begin asking questions and suggest anything for video tutorials or blog topics.


Recording Metal Vocals

Shure Sm7b

Recording Metal Vocals can be a very challenging feat for any producer. Metal Vocals are performed in a variety of different ways using various techniques. The different styles and techniques by metal vocalists can make it tough to have a go to starting point in your vocal chain. It can also make it difficult to find a technique that is the best for tracking vocals. Metal vocals add character to a song in different ways. They often obtain different types of screams to clean vocals and melodic distorted vocals. Metal vocals tend to differ from other genres because they almost add a rhythmic percussive element to the music.

When preparing to record metal vocals I try to find what is most comfortable for the vocalist. Many vocalists prefer to use a handheld mic similar to what they are accustomed to on stage. Although you want to capture the power and energy of the vocal you want to ensure the vocalist is using control and not abusing the mic with bad technique. This is important because you don’t want a lot of added mic noise and pops in your audio. Some vocalists prefer having the headphones cranked to the max in the vocal booth while others might find it more comfortable screaming with the monitors cranked. With screaming vocals you can typically get away with recording this way if done correctly. I do however recommend that melodic clean vocals should be recorded in the vocal booth with the singer wearing headphones.

My preferred mic for recording metal vocals is the Shure Sm7b.
Shure SM7B Vocal Dynamic Microphone, Cardioid


I have also had great experience using a Sm57.

Shure SM57 Microphone


I recommend trying both to see what works best for you in your setting. If possible try to use a pop filter to save yourself work later. However, this may become an issue if you are recording vocals with a vocalist that is more comfortable holding the mic. In this case, technique will be a key factor. Some have luck using a Shure SM58 for vocals but I prefer the Sm7b.

Shure SM58-LC Cardioid Vocal Microphone without Cable

I like recording metal vocals in sections having the vocalist perform the take over and over until it is correct. Layering screaming vocals can add thickness to them giving them a full sound. Also experiment with layering high pitched screams with lower pitched screams. Create a vocal sound that has depth.

Once you have captured the vocals in the recording stage you then want to integrate them into the mix. Metal vocals will often compete with the guitars which makes them lose clarity and become buried in the mix. Similar to other instruments I typically start by adding a HPF to remove unnecessary frequencies. I find that typically any thing below 150Hz on vocals is not needed but this can vary. Once filtering is done try adding some high end brightness to the vocals. This will help them cut through the guitar and other instruments. When making EQ decisions it is wise to listen to the vocals in the mix while adjusting. Using EQ with the vocals solo doesn’t give you a true representation of what the end result will sound like.

When mixing metal vocals a compressor and volume automation should be used to keep the vocals at consistent level throughout the mix. If you have issues with sibilance on a vocal track it can be very destructive to a mix. To handle Sibilance use a de-esser on your vocal channels to clean them up. If you are looking to add some depth to the vocals experiment with reverb and delay. For best results you may want to use a similar reverb across all instruments including vocals to get the same feel and environment. You can also achieve a bigger vocal with layering and panning. As a final touch it is worth experimenting with a light distortion or overdrive on one or more of the vocal tracks to give them a little more edge. It may also allow them to fit with the mix a little better, similar to adding a bass track with distortion.

At the end of the day vocals will play a huge part in you final production. Recording metal vocals can be challenging but with a little work and knowledge they can truly enhance your mix. Similar to other instruments make sure you have quality sounds coming in. Bad in = Bad out.

 

Mixing Metal Drums part 1

Mixing Metal Drums - Snare DRum

Finding the right mix of drum samples and recorded drums is important for getting a drum sound that is polished but natural especially when mixing metal drums. Getting the right balance will give your tracks the feel you want with the songs and not become robotic as fully sampled drums. I recommend always giving yourself as many options as possible incase anything goes wrong. So the first thing I recommend is not only micing but triggering as many drums as possible. I also recommend that sampling the entire drum kit you are recording before you begin tracking. This would be multi-sampling with varied velocities. In order to do this it is essential to mic the kit the same way it will be mic’d when tracking drums. Having these samples ready to be mixed with your sample libraries may save your drum tracks later on in the process. Also recording as many drums with triggers will provide easy replacement options later.

First let’s discuss the kick drum. For mixing metal drums I almost always replace the kick 100%. The kick needs to be powerful and driving the music. For sample replacing I usually use a mixture between my favorite samples and the samples I record of the kit before tracking. When tracking I make sure to record the trigger output within Reaper to easily convert to midi and replace later. My process for converting audio drums to midi in Reaper will be in an upcoming tutorial.

So now we have the kick, what about the snare? The best results I have had with the snare is a 50/50 split between samples and the live recorded drums. I think this is the best mix to keep the dynamics of the original recording without losing the power and energy of the snare. The trigger sample keeps the snare tracks energy while the recorded snare provides the dynamics. For best results you might find that the snare you sampled earlier might be your best choice for sample replacement to avoid conflicts with the overheads.

For the Toms it depends on what you are after. Sometimes I will leave this completely natural and other times I will blend them with samples. Similar to the snare it is important to capture the dynamics of the toms especially during fills.

Cymbals are always left 100% natural. Occasionally sampled cymbals will be added for an effect but not for replacing cymbals within a song.

When mixing metal drums definitely experiment with different mixtures of recorded and sampled drums to find what works specifically for the song or artist you are recording. Also, when sample replacing try using some of your own samples. It can be good sometimes to plug in a high quality sample that sounds great but remember many others are probably using those samples. When designing your drum sounds it never hurts to blend samples to find a good tone as well. Part two of mixing metal drums will expand on this topic discussing panning, effects, and more.

Want to discuss this topic? Head over to the forum here: Mixing Metal Drums.

 

The Importance of the Click Track

Metal music is dependent on a sound that is completely polished and precise.  There is so much time now in editing and fine tuning every single detail of a recording.  This is why the click track is more important than ever.  Also many records now rely heavily on MIDI sequenced parts that can be a nightmare when the track is not properly mapped to a click/grid.  Preparing a click track can be very difficult process when dealing with tempo changes, time signature changes, finding a good sample, and recording with musicians unfamiliar to it.  Most DAW software also seems to run into a lot of bugs when trying to map a click with a lot of tempo changes and time signature changes.  For the most part it seems they were primarily designed to focus on 4/4 parts and minimal tempo changes. With all that being said, it can be done it just takes some time and hard work.

Preparing the click track for the recording session is one of the most important steps in pre-production.  Not only do I set up a click track but I am also setting up a project that syncs the music perfectly to the grid in Reaper.  For a recent album I was working on the process was difficult but it has proved to be a huge time saver for the entire recording.  At the beginning rough recordings of each song were tracked in a live rehearsal environment. From that point each track was taken and tempo mapped for each individual section of the song.  All of this was done in Reaper taking one section of a song at a time and first figuring out the time signature.  From that point I used a macro within reaper placing markers on each beat then detecting the tempo from that.  Once each track section was identified it was fairly simple laying out the entire song from start to finish.

Choosing the right sample or way you want to setup your click track is entirely up to you. Some producers find the default Pro Tools click track to be the best route to go.  In my case the default Reaper metronome was used for this recording.  It really depends on the person recording and what they are comfortable with.  Many DAW software programs now include the ability to render down a copy of the click track.  This can be used to convert to midi and sample replace with any sample you would like to use for your click track. Another way to do it but can take longer is to sequence the click completely with MIDI.

When creating your click track don’t forget the small details such as programming your count-in for each part.  It is probably safer and easier for everyone if a two bar count-in is used but a one bar count-in will be suitable.  Also it can be good to let the tracks breath a little bit.  I like to occasionally allow the chorus to speed up slightly to give it a little extra groove.

Having a proper click designed for your recording sessions can be a huge time saver and sometimes a life saver.  You can have your sessions perfectly aligned to the grid which will help a lot with editing, quantizing, and preparing midi tracks.  Don’t overlook this step of the recording process as cutting it will save a little time early on but cost you a lot of time later.  If you run into a band that is not familiar with playing to a click allow them time to practice with it and come to the studio ready to go.

Metal Drum Samples

Metal Drum Samples

Metal drum samples come in various formats and within various plugins.  Many companies making plug-ins now make their own formats that only work within their sampling software. For example:  Toontracks Sample packs are made specifically for EZdrummer and Superior Drummer.  Steven slate also has Slate digital Trigger and Steven slate drums software that are formatted specifically for their products.  So what is out there and what should you get?  I think it all boils down to what sounds good for you or the project you are working on.  There are a ton of drum samples for metal but I will list some of the more prevalent ones.

Toontrack Superior Drummer 2.0- Toontrack The Metal Foundry SDX Expansion Pack

This pack is a massive library that contains over 300,000 samples and 7 drum kits.  It is an expansion pack for Toontrack’s Superior Drummer 2.0.  This pack is a great variety of samples that covers all aspects of Metal drums.  I have had great experience with this pack.  Another great feature of this expansion are the presets included with it.  The presets have additional processing within the Superior Drummer Mixer.  These were made by top producers including Daniel Bergstrand, Pelle Gunnerfeldt, and Devin Townsend.

Steven Slate Drums Signature Drum Kits EX Virtual Instrument

Steven Slate Drums are as high quality as it gets and used in many popular recordings in various genres.  One great thing about Steven Slate samples is that they have been made mix ready.  Almost all their samples sound great out of the box and are ready to be placed in a mix.  The new library Steven Slate Drums 4 now comes as its own plug-in without the need for Kontakt.

Toontrack Metal Machine EZX

The new Expansion pack for Toontrack EZdrummer comes Metal Machine.  What better product to get than drum samples produced by legendary metal producer Andy Sneap.  His production skills have been used on bands such as Megadeth, Testament, Exodus, Arch Enemy, Killswitch Engage, and Devil Driver.  This sample pack includes three kits and a huge selection of cymbals and snare drums.  Andy Sneaps production skills take this library to a whole new level.

Toontrack Metalheads EZX

The Toontrack Metalheads EZX is another Toontrack EZdrummer expansion pack.  This pack includes drums played by Meshuggah drummer Tomas Haake.  The entire pack was produced by producer Daniel Bergstrand who has worked with bands such as Meshuggah, In Flames, Strapping Young Lad, Soilwork, and more.  Not only does this pack have great samples but it also has MIDI files from 12 Meshuggah songs.

Platinum Samples Joe Barresi Evil Drums SDX for Superior Drummer 2.0 Sample Collection

This drum collection is huge containing over 70GB of drum samples.  This library contains over 250 velocity layers for maximum detail.  There are over 6 DVD’s of samples with 6 virtual drum sets.  This pack is available for Toontrack Superior Drummer 2.0 and Fxpansion BFD2 Acoustic Drums Module.

All these packs provide great samples and you cant really go wrong with any of them.  It boils down to your preferences and what samples you think will enhance your productions.  I have used both the Metal Foundry and Steven Slate drums for many projects with great results.  I have not had a chance to put Metal Machine through the full test but so far they sound great and come at an awesome price.  Also don’t forget to make your own samples and use many free metal drum samples you can find on the web.  Mixing and matching samples can provide a great mix and a unique sound.